This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D maths intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help to reinforce the concepts.
Top reviews
What's your view?
Write a review for 3D Math Primer for Graphics and Game Development
- ISBN
9781556229114
- Published
- June 1st 2002 by Wordware Publishing Inc.,U.S.
- Category
- General
- Number of pages
- 430
- County of origin
- UNITED STATES
- Dimensions
- 235 x 190
See more products with these tags: