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Mathematics for 3D Game Programming and Computer Graphics Hardback book by

Mathematics for 3D Game Programming and Computer Graphics

by Eric Lengyel

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Mathematics for 3D Game Programming and Computer Graphics

Illustrating all the mathematical techniques that software engineers, graphics programmers and game programmers should need to develop a professional-quality 3D engine, this text has been updated to cover advancements in 3D graphics technology up to the end of 2003. In addition to providing all new information on illumination, collision detection, polygonal techniques and more, there are four chapters new to this edition which cover the rendering pipeline, shadows, numerical methods and curves and surfaces. Each chapter includes summaries and exercise sets for additional practice, or for use as a textbook. The book assumes a working knowledge of calculus, trigonometry and how to use 3D graphics libraries.

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ISBN

9781584502777

Published
December 17th 2003 by Cengage Learning
Category
Mathematics For Scientists & Engineers
Number of pages
500
County of origin
UNITED KINGDOM
Dimensions
235 x 189

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