To many, Scrabble is just a board game. For others it's an intellectual pilgrimage, a balancing act between language and mathematics. This book charts the history and theory of the game, alongside the authors own rise from living-room player to competitive shark.
Takes the reader on a tour of Lewis Carroll's world of mathematical games and word plays. This book contains scores of Carroll's inventions, illustrating the genius and humor that ensured his permanent place in both classic literature and mathematics.
Best known for his many popular books about science and mathematics, the author demonstrates that his interests encompass nearly everything else as well.
This book contains picture puzzles which the reader must unravel to reveal book titles. To accompany these puzzles there is a selection of Drew's other pointless pictures accompanied by truly agonising verse.
Part of the IMPROVE YOUR GAME series, this book contains 100 different Boggle grids and the aim is to find as many different words as possible within the grid. This is a practical and portable way to learn to play the game or to improve your skill.
With everything from tic-tac toe to ghost, this title contains simple strategy games using a pen and pencil, as well as complex word games in which the mind is the only tool needed. Old classics such as dots and hangman are updated for more challenging play.
Anton Vowl is missing. Ransacking his Paris flat, a group of his faithful companions trawl through his diary for any hint as to his location and, insidiously, a ghost, from Vowl's past starts to cast its malignant shadow.
When Milo finds an enormous package in his bedroom, he's delighted to have something to relieve his boredom with school. And when he opens it to find -- as the label states -- One Genuine Turnpike Tollbooth, he gets right into his pedal car and sets off through the Tollbooth and away on a magical journey!