The third edition of this book continues to focus on the 3D aspects of computer graphics and reflects the demand for real-time applications, such as games and virtual reality. New features include chapters on advanced radiosity and pre-calculation techniques.
Written for game programmers and developers, this book covers GPU techniques and supporting applications. The authors describe the design of programs and systems that can be used to implement games and other applications. The text is mainly structured around programming in Cg, but also includes techniques that do not map onto GPU hardware.