How often have you heard anyone can design a game? This work introduces both students and experienced developers to the craft of designing computer and video games for the retail market. Filled with examples and worksheets, it takes an accessible, practical approach to creating fun, innovative, and highly playable games.
A guide to game design and planning from first concept to the start of development, including case studies of well known games. It covers skills and techniques found in the industry. Presenting re-usable code, it is a study that deals with the issues of game design, team building and management, and game architecture.