Sakura is awake, but she remembers almost nothing, certainly not Syaoran. A travelling magician has suddenly become frighteningly powerful and is terrorising an entire town. Only a few stragglers battle for control of their own lives. Without a weapon to fight with, can the extraordinary group of friends defeat a master magician?
Princess Sakura's and Syaoran are part of a group of friends travelling from world to world to find the memories of Sakura. Unfortunately the memories have been transformed into immensely powerful magical feathers, and those who possess them are seldom willing to give them up without a fight.
Kazuhiko is a young, but already deeply wounded black ops agent of a baroque, retro-tech future - pulled out of retirement to escort Sue, a mysterious waif, to a destination she alone knows.
Syaoran, Sakura, and their companions travel to Oto, a country where cherry blossoms perfume the days and demons call Oni terrorise the nights. To earn funds, the foursome split up to hunt the wicked creatures. Soon they learn that a new type of Oni has appeared - one that is both mysterious and beautiful, and rumoured to control the other demons.
Kimihiro Watanuki's working for the mysterious witch has taken a dangerous turn. Even the Zashiki-Warashi, the pretty spirit who has a crush on Kimihiro, got entangled in the mess and she's being held captive by an unknown evil. Can Kimihiro save both the girl and his eye-without getting himself killed by beings more powerful than he can imagine?
Five friends must journey through time to lift a curse from beautiful Princess Sakura. But when Syaoran opens one of the books in the library, he is whisked away to a different dimension. There he witnesses the hardships faced by the family of a feudal lord. Now Syaoran must figure out how he was transported if he ever hopes to see Sakura again.
Young Syaoran embarks on a worlds-spanning adventure to restore the memory of the most important person in his life, the princess Sakura. Syaoran and his band of outrageous friends mount their horses and venture into forbidding, barren woods to solve a mystery, and retrieve one more piece of Sakura's missing memories.
The Dragonfly Race is set to begin in Piffle World, and the prize for one lucky lightweight aircraft pilot is an amazingly powerful battery in the shape of a feather. But for the four dimensions - travelers and one odd creature named Mokona, who have joined the competition, the feather represents more than energy.
It's Valentine's Day - and while Domeki is showered with chocolates and cards from girls, Watanuki receives none. To make matters worse, he must also do the usual chores for Yuko. But when Watanuki discovers he has a shy and secret admirer who is not quite human, he finds that chocolates can be more than just sweets.
The Six Stars had gathered at the god king Taishakuten's palace for their final showdown. His seals now lifted, Ashura becomes the God of Destruction, caring for nothing but killing. Yasha must stop the God of Destruction if she wants to save Ashura.
The odd group of dimension travelers arrives in a country full of magic. But the volume they need turns out to be a national treasure. Now the group must brave ravenous beasts, and some of the strongest magicians in order to steal the book. Can the team pull off the biggest caper of their career so far?
Without realizing it, Kimihiro Watanuki has purchased a dream, a man-eating nightmare. Then Kimihiro meets a wistful girl who, like him, can see the spirit world. Together they try to prevent a harmless ghost from being exorcised. The girl's mother wants her to have nothing to do with Kimihiro, but the spirits say otherwise.
Meet Kazahaya and Rikuou. By day, they are two ordinary pharmacists; by night, their boss has them filling special prescriptions for clients with ailments that can't be cured using ordinary elixirs.
Tokyo is the cultural and economic hub of the Eastern world. Its man-made tower stretches toward the heavens - a symbol of its people's ambition and spirit. My name is Sumeragi Subaru, and I give peace to the dead. No matter where my work leads me, I suspect I'll never leave Tokyo in spirit. But then again, it seems so few people do these days.
Kimihiro Watanuki became the unfortunate indentured servant of Yuko Ichihara, who was widely rumoured to be the time-space witch. Now his voyage through the worlds of the occult are off and running, as he and Yuko go visiting fortune tellers and horoscope readers. Meanwhile, the romance is heating up between Kimihiro and cute Himawari-chan.
Finally, Subaru's full memory of his first encounter with Seishirou comes to light. Subaru caught Seishirou killing a little girl, but he erases his memory and tells him that they will make a bet. The bet is: After they meet again, if Seishirou comes to 'like' Subaru then he won't kill him. However, if he doesn't 'like' him, he'll kill him.
Souma and Ryuu-ou join Yasha and Ashura's journey. Led by Kujaku's advice, they go to Kusumapura, the destroyed city in the west-end of heaven, in search of the Shura Sword. It's the key to find the six stars.
During one of Tokyo's festivals, Kakei sends Kudo and Himura to recover an old vase in a nearby shrine. But the mission turns out to be much more difficult than it seems. The vase has the power to twist the spatial environment around it - misleading anyone with its incredible trompe l'oeil. How can the duo retrieve something they can't even touch?