Suitable for those who want to improve upon their Excel skills, this book teaches how to leverage Excel to perform both routine and complex calculations, and then visualize the results for presentation. It shows how to: use Excel and VBA in general; import data from a variety of sources; analyze data; perform calculations; and more.
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.