Illustrating all the mathematical techniques that software engineers, graphics programmers and game programmers should need to develop a professional-quality 3D engine, this text has been updated to cover advancements in 3D graphics technology up to the end of 2003.
OpenGL is an environment for developing 2D and 3D graphics and game applications. This text provides a guide to OpenGL extensions and concentrates specifically on the extensions most important to developing modern 3D games.