To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, Ernest Adams, who offers a first-hand look into the process, from initial concept to the final .
How often have you heard anyone can design a game? This work introduces both students and experienced developers to the craft of designing computer and video games for the retail market. Filled with examples and worksheets, it takes an accessible, practical approach to creating fun, innovative, and highly playable games.
From an industry veteran, this book deals with what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. It offers coverage of positions within the game industry, as well as details on how a game is created.