The technologies of simulation and visualization have changed our ways of looking at the world. This title examines the dominant medium of our working lives and finds that simulation has become its own sensibility.
At once a manifesto, a manual and a sourcebook, this volume presents the entire output of an artist with a fascination for the untapped artistic power of computer programming. Maeda's discoveries took him from computer studies at Massachusetts Institute of Technology to art school in Japan.
Presents the most fascinating work produced by the students under John Maeda, director of the Aesthetics and Computation Group at the M.I.T. Media Lab, arranged by themes that apply to today's most important digital design issues: programmatic space, living information, typography, tools, interaction design and education.
Offers guidelines, ten laws for balancing simplicity and complexity in business, technology, and design - for needing less and actually getting more. This work explores the question of how we can redefine the notion of improved so that it doesn't always mean something more, something added on.
Presents an introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.
How to live in and with the Plenitude, that dense, knotted ecology of human-made stuff that creates the need for more of itself. At once a cartoon treatise, autobiographical reflection, and practical essay in moral philosophy, the author tells us how to understand and live with it.