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Design Methods for Reactive Systems describes methods and techniques for the design of software systems - particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone - such as complex information processing, non-trivial behavior, and communication between different components - aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development. Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value. This work shows how the techniques and design approaches of the three most popular design methods can be combined in a flexible, problem-driven manner. Pedagogical features include summaries, rehearsal questions, exercises, discussion questions, and numerous case studies, with additional examples on the companion Web site.
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This book provides a framework for software design that shows where the techniques and approaches of design methods for software systems fit in. It discusses three methods in detail and demonstrates how to pick techniques from each of them. It also s... 
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This book is printed on demand. (allow 1-2 weeks for printing)(500 pages) design methods for reactive systems describes methods and techniques for the design of software systems-particularly reactive software systems that engage in stimulus-response behavior. such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone-such as complex information processing, non-trivial behavior, and communication between different components-aspects traditionally treated separately by classic software design methodologies. but, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development. design methods for reactive systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. written in an exceptionally clear and insightful style, design methods for reactive systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value * shows how the techniques and design approaches of the three most popular design methods can be combined in a flexible, problem-driven manner. * pedagogical features include summaries, rehearsal questions, exercises, discussion questions, and numerous case studies, with additional examples on the companion web site. foreword. preface. part i reactive system design: reactive systems, the environment, stimulus-response behavior, software specifications. part ii function notations: mission statement, function refinement tree, service description. part iii entity notations: entity-relationsh1p diagrams, erd modeling guidelines, the dictionary. part iv behavior notations state transition lists and tables, state transition diagrams, behavioral semantics, behavior modeling and design guidelines. part v communication notations: data flow diagrams, communication diagrams, communication semantics, context modeling guidelines, requirements-level decomposition guidelines. part vi software specification methods: postmodern structured analysis (psa), statemate, the unified modeling language (uml), not yet another method (nyam). appendices: training information system, an electronic ticket system, a heating control system, an elevator control system, answers to selected exercises, glossary, bibliographic remarks, bibliography, index. online materials (web. mkp[full stop]com/dmrs/): (continued) answers to selected exercises (pass protected), a controller for a compact dynamic bus station, a cruise control system, a logistics information system, slides for teachers, handout of the slides, notes for teachers. this book presents a refreshing but serious and conscientious approach to the work of developing useful software. roel wieringa, being a philosopher as well as an engineer, is determined to convey understanding along with practice, and insight along with information. he is not blinded by ephemeral fashions in notation, but draws eclectically from both new and old ideas and techniques. he looks critically at widely used techniques and notations, and judges clearly what should be adopted because it is simple and good, what must be supplemented from another source because it is deficient, and what must be discarded because it is too complicated. -from the foreword by michael jackson, independent consultant, uk design methods for reactive systems is a most welcome addition to the literature on systems and software engineering. it is serious and balanced, refreshingly general and hype-free, and is one of the very few books in this area that is not... 
Sewn binding. Cloth over boards. 500 p. Contains: Illustrations. 
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