Loading... Please wait...

Free UK delivery to store and on orders over £20
Mathematics for 3D Game Programming and Computer Graphics Hardback book

Mathematics for 3D Game Programming and Computer Graphics

by Eric Lengyel

Illustrating all the mathematical techniques that software engineers, graphics programmers and game programmers should need to develop a professional-quality 3D engine, this text has been updated to cover advancements in 3D graphics technology up to the end of 2003. In addition to providing all new information on illumination, collision detection, polygonal techniques and more, there are four chapters new to this edition which cover the rendering pipeline, shadows, numerical methods and curves and surfaces. Each chapter includes summaries and exercise sets for additional practice, or for use as a textbook. The book assumes a working knowledge of calculus, trigonometry and how to use 3D graphics libraries.

12 Used & Rare copies available from £21.91
Displaying results 1 to 12 of 12