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This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D maths intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help to reinforce the concepts.
Publisher: Wordware Publishing, IncorporatedDate of Publication: 2002Binding: Soft CoverCondition: Very Good/Description: 9.25 Inches 1556229119 edgewear, text clean, binding tight, 429 pages, 
Paperback. Good Used. Minimal Bent Pages; Frayed Corners/Bent Cover. SKU: 22272283 All orders shipped within 1 business day. 14 day money back guarantee ISBN: 9781556229114 Good Used. Minimal Bent Pages; Frayed Corners/Bent Cover. SKU: 22272283 All orders shipped within 1 business day. 14 day money back guarantee. 
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Softcover. From an inventory that is 100% brand-new, 100% direct from the publishers' distribution channel. We carry NO pre-owned, NO remaindered. We pack in CARDBOARD to ensure the pristine quality is maintained. (Bubble-wrap alone is NOT sufficient to protect from USPS equipment. ) Guaranteed brand-NEW, protected with CARDBOARD, your satisfaction is guaranteed. BKLUVID: 9781556229114. 
Trade paperback (US). Glued binding. 476 p. Contains: Illustrations. Wordware Game Math Library. 
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