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The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study - one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop new theoretical tools and concepts to study video games. Drawing upon examples from a number of popular games ranging from Space Invaders to Final Fantasy , the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
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Foreword: warren robi*n*e*t*t acknowledgments introduction: mark j. p. wolf and bernard perron 1. theory by design: walter holland, henry jenkins, and kurt squire 2. abstraction in the video game: mark j. p. wolf 3. immersion, engagement, and presence: a method for analyzing 3-d video games: alison mcmahan 4. hyperidentities: postmodern identity patterns in massively multiplayer online role-playing games: miroslaw filiciak 5. playing at being: psychoanalysis and the avatar: bob rehak 6. stories for eye, ear, and muscles: video games, media, and embodied experiences: torben grodal 7. as we become machines: corporealized pleasures in video games: martti lahti 8. hot dates and fairy-tale romances: studying sexuality in video games: mia consalvo 9. video games and configurative performances: markku eskelinen and ragnhild tronstad 10. simulation versus narrative: introduction to ludology: gonzalo frasca 11. from gamers to players and gameplayers: the example of interactive movies: bernard perron 12. interactive storytelling: chris crawford 13. gametime: history, narrative, and temporality in combat flight simulator 2: patrick crogan appendix. home video game systems: the first thirty years (1972-2001): mark j. p. wolf, bernard perron and david winter bibliography about the contributors index (Paperback) 
0415965799 Item in very good condition and at a great price! Used texts may not include supplemental matieral. 
This 6 x 8.5 trade paperback book has red and black lettering on the yellow spine with an illustrated cover. The Video Game Theory brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. 343 pages. Clean with tight binding in Fine condition. 
(304 pages) this is the first major collection of media studies scholarsh1p on video games as a unique medium and object of study. 15 photographs (Paperback) 
PLEASE NOTE: All books are promptly imported from the UK using DHL or Royal Mail international mail WITH TRACKING NUMBER. Delivery is typically 5-10 working days. Please do not select expedited shipping. Professional and reliable bookseller (est.1987). 
Trade paperback (US). Glued binding. 343 p. Contains: Illustrations. 
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. "The Video Game Theory Reader" brings together exciting ne... 
Please note that deliveries to addresses in the UK and Europe will be in 4-14 business days. Other countries should refer to Alibris standard times. In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. "The Video Game Theory Reader" brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from "Space Invaders" to "Final Fantasy IX" and "Combat Flight Simulator 2", the contributors discuss the relationship between video games and other media; the shift from third-to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. "The Video Game Theory Reader" is the essential introduction to a fascinating and rapidly expanding new field of media studies. ISBN10: 0415965799. 
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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. "The Video Game Theory Reader" brings together exciting ne... 