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Binding is a little worn. 2nd Edition. GOOD with average wear to cover, pages and binding.. 
Has dust jacket, moderate shelf wear, corners/edges slightly worn/bent, some edge wear to dust jacket, text only-no cd-roms or access codes, 2nd ed. 
0201848406 Visible shelf wear--may have some notes/markings on pages. 
Hardcover. Has minor wear and/or markings. Has minor wear and/or markings. SKU: 25173075 All orders shipped within 1 business day. 14 day money back guarantee ISBN: 9780201848403 Has minor wear and/or markings. Has minor wear and/or markings. SKU: 25173075 All orders shipped within 1 business day. 14 day money back guarantee. 
1995 2nd edition hardcover No dustjacket: binding ok, crease to lower corner of first 40 pages, remainder mark, some highlights, bumped corners, some wear to cover. s16. 
Excellent customer service. May ship from alternate location depending on your zip code and availability. Satisfaction guaranteed! ! 
Paperback, ex-library, with usual stamps and markings, in good all round condition. pp., 1800grams, ISBN: 0321210565. 
Excellent Condition 2nd Editon 1996 Hardcover. Next Day Ship Guaranteed! No highlights. 
Brand New Never Opened. Ship via USPS Priority Mail. Hardcover, US Edition. ISBN: 0201848406 The same as description, Purchase Protected with moneyback guarantee. EXCEPTIONAL Customer Service! USA ONLY! ! 
"The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. "By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics. The comprehensive topic coverage includes: Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. Raster graphics hardware and software, including both basic and advanced algorithms forscan converting and clipping lines, polygons, conics, spline curves, and text. Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. Techniques for photorealistic rendering, including ray tracing and radiosity methods. Surface modeling with parame 
Please note that deliveries to addresses in the UK and Europe will be in 4-14 business days. Other countries should refer to Alibris standard times. "The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. "By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics. The comprehensive topic coverage includes: Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. Raster graphics hardware and software, including both basic and advanced algorithms forscan converting and clipping lines, polygons, conics, spline curves, and text. Image synthesis, including visible-surface determination, illumination and shading models, ima 
"The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features con... 